Abstract

Recently, there are significant improvements in the capabilities of mobile devices; but rendering large 3D object is still tedious because of the constraint in resources of mobile devices. To reduce storage requirement, 3D object is simplified but certain area of curvature is compromised and the surface will not be smooth. Therefore a method to smoother selected area of a curvature is implemented. One of the popular methods is adaptive subdivision method. Experiments are performed using two data with results based on processing time, rendering speed and the appearance of the object on the devices. The result shows a downfall in frame rate performance due to the increase in the number of triangles with each level of iteration while the processing time of generating the new mesh also significantly increase. Since there is a difference in screen size between the devices the surface on the iPhone appears to have more triangles and more compact than the surface displayed on the iPad.

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