Abstract

This study is on evaluation of a developed Intelligent Tutor system for learning Robotic programming course in Tertiary Institutions South East, Nigeria. 2 research questions guided the study and 1 hypothesis were formulated. This developed ITS followed Research and Development (R&D) design based on the theoretical foundation of Iterative life cycle model. The population of the study is 120 students and three schools were used. 120 students also formed the population that was used to evaluate the ITS. The total sampling techniques was used while the reliabilities of instrumensts were tested with cronbach-alpha coeffiecient. Result gotten is 0.89. mean answered the research questions and Anova tested the hypothesis that guided the study. Furthermore, the findings on hypothesis tested shows the no significance differences in the responses of second year students of tertiary institutions selected for the study on their learning experiences using the developed Intelligent Tutor System. It was recommended that the developed tutor should be adopted by teachers in computing disciplines for effective use in classroom teaching. Teachers should engage students in practical use of the developed ITS in teaching Robotics programmming courses for increased learner motivation and performance.

Highlights

  • Programming is the act of writing computer program, which are sequence of instruction written using computer programming languages to perform a specified’ tasks by the computer [1]

  • Programming in Nigerian tertiary institutions is geared towards impacting students with the knowledge and skills of problem solving

  • Programming is one of the major courses taught to students in computing disciplines in Nigerian Tertiary Institution and has become parts of Computer Education [3]

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Summary

Introduction

Programming is the act of writing computer program, which are sequence of instruction written using computer programming languages to perform a specified’ tasks by the computer [1]. Yatim [2] stated that programming is developed to communicate information to computer. The author further buttressed that programming is used to develop program to handle the behavior of the machine. Programming is seen as a platform that showcase creativity, especially in problem-solving, entertainments, developing new video game, graphics and animation to showcase new business idea or to resolve problems [3]. Programming in Nigerian tertiary institutions is geared towards impacting students with the knowledge and skills of problem solving. Programming is one of the major courses taught to students in computing disciplines in Nigerian Tertiary Institution and has become parts of Computer Education [3]. The teaching of programming has become a necessary

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