Abstract

Extended Reality (XR) is an emerging technology and potential tool to create early design concept sketches for remote collaborative design, review and evaluation. In the field of air travel design, researchers, designers and engineers have been studying the use of XR (e.g., Virtual Reality and Augmented Reality) to support design workflows and comparing this new technique to traditional industrial design methods. This research explores how designers can implement XR techniques in developing early concepts for air cabin design within the Technology Readiness Level framework. The research consists of 2 phases: (1) comparing virtual reality sketching to traditional sketching methods from the researcher's first-hand experience; and (2) the distribution of traditional 2D versus 3D VR developed sketches for designers and the public to review the designs and evaluate their experience with these 2 mediums.

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