Abstract

A considerable number of different auto-stereoscopic display systems are available on the market. Increased resolution of flat panel displays and greatly reduced cost have made auto-stereoscopic displays practical to use in applications for games, 3D television, the military, and industrial manufacturing. However, the usability and qualitative user experience provided by autostereoscopic 3D display has not been widely studied. This study sought to evaluate the qualitative user experiences with auto-stereoscopic 3D displays and their potential shortcomings by testing specific user tasks and comparing the difference between a stereo 3D display and flat 3D display. The results provide a good reference for the product application developer trying to select a display system and for the user interface designer.

Full Text
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