Abstract

This article summarizes a user study of viewing 3D geometry on large-screen display devices. The geometry models the structure of a complex physical object. Our results show that the crispness of a display device (intraframe performance) must be considered along with the speed at which new frames can be computed (interframe performance). It's important to consider crispness from the user's perspective, using values that aren't often published in device specifications. Equally important is the framework for different types of 3D data and the categorization of display technology and techniques.

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