Abstract
AbstractThis paper presents how a fuzzy multi-criteria decision making theory has been used for evaluating an e-learning system with affective interaction capabilities. More specifically, as a test-bed for our evaluation we have used an e-learning system that teaches a programming language. This programming language is similar to the well known Logo programming language, while it incorporates a more user-friendly graphical user interface with the presence of animated tutoring characters. In our evaluation we have compared the affective system with a standard programming language learning environment and the results have revealed a general preference of the users in using the affective system than the standard system.KeywordsFuzzy NumberFuzzy DecisionTrapezoidal Fuzzy NumberFuzzy RatingAffective ComputingThese keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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