Abstract

In recent years, researchers and practitioners in the human-computer interaction (HCI) community have placed a lot of focus in developing methods and processes for use in the gaming field. Affective user-centered design (AUCD) plays an important role in the game industry because it promotes emotional and mental communication, hence improving the interaction modes between users and video games. This paper looks at the development of a suitable AUCD guideline to determine if the expressed emotion, semantics, and mental concept of a tangible and intangible video gaming interface are well received by its intended users. Approaching AUCD in video games requires investigating multiple data to obtain a reliable data especially when assessing and interpreting affect and emotion. They present a challenge due to many ambiguities related to affect definition and measuring affective emotion can be very tedious due to its complexity and unpredictability. In this paper, we describe the methods and techniques used to assess affective user-centered design in video games. We also discuss our approaches within the context of existing affective gaming and user-centered design theory and data gathering procedures, including the factors affecting internal and external validity and the data analysis techniques.

Highlights

  • In recent years, game studies have shown to be worthy of research attention and have become one of the established domains of research within the field of human-computer interaction (HCI) [1]

  • The literature review pointed to a number of aspects of affective user-centered design for gaming

  • The interviewees were asked to provide their perception on the game design components and how each component affects player emotional responses and gaming experience

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Summary

Introduction

Game studies have shown to be worthy of research attention and have become one of the established domains of research within the field of human-computer interaction (HCI) [1]. User experience studies have become more prominent in HCI [2]. The user experience in video gaming tends to go beyond the actual implementation of the game itself. To appreciate and comprehend gaming, there is a need to understand what happens in the act of playing, as well as player and the experience of gameplay [3, 4]. The main intent for any game development is to develop a game with the following factors: fun to play, entertaining, providing surprises, challenging, providing aesthetically pleasing experiences, to support social connectedness, and allowing the player to identify with the game [5]. The user experience design for video games is highly important [2, 6] to the success of the games

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