Abstract

This study intends to analyze e-youth work from a global perspective focusing on European data. This chapter attempts to prove, that besides family and school there is a third main socialization environment: the leisure time socialization area. This study offers some insights into the leisure time activity of young people and shows that it is full of media usage, presents the recent data about the European young people's media consumption, the use of the Internet and smart tools, etc. Furthermore, another key topic is youth work which can be and is carried out in various digital spaces. Characteristic features of this space will be introduced with special focus on the general rules which define it. In the end, practical examples are introduced whose success should be followed as models, and general fundamental rules are formulated which are worth maintaining if we wish to pursue youth work in the virtual space.

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