Abstract

AddictionVolume 108, Issue 3 p. 656-656 ERRATUMFree Access Erratum First published: 18 February 2013 https://doi.org/10.1111/add.12130AboutSectionsPDF ToolsRequest permissionExport citationAdd to favoritesTrack citation ShareShare Give accessShare full text accessShare full-text accessPlease review our Terms and Conditions of Use and check box below to share full-text version of article.I have read and accept the Wiley Online Library Terms and Conditions of UseShareable LinkUse the link below to share a full-text version of this article with your friends and colleagues. Learn more.Copy URL Share a linkShare onFacebookTwitterLinked InRedditWechat Problematic computer game use among adolescents, younger and older adults Ruth Festl, Michael Scharkow & Thorsten Quandt In the footnote to table 3 in this paper 1 an abbreviation was given in full incorrectly. Multiple linear regression (MLR) estimation should have read Maximum Likelihood Robust (MLR). The publisher apologises for this error. Reference 1 Festl R., Scharkow M., Quandt T. Problematic computer game use among adolescents, younger and older adults. Addiction 2013; 108: 592– 599. Wiley Online LibraryPubMedWeb of Science®Google Scholar Volume108, Issue3March 2013Pages 656-656 ReferencesRelatedInformation

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.