Abstract

The game, which is the work of the child, is handled in two ways as real play and digital play. From these games, digital games can be played with technological tools owing to the development of technology. These games also have positive and negative aspects. For this reason, it was aimed to reveal the positive and negative aspects of digital games from the point of view of adolescents in the study. Therefore, the study was carried out with 106 voluntarily adolescents who play digital games and between ages 12-14. In the study, where the data were collected quantitatively, a questionnaire consisted of open-ended-multiple-choice questions were used. According to the adolescents, the positive aspects of digital games were; eliminating boredom, reflex development, learning language, strategic thinking, experiencing competitiveness, earning money, relaxation, possibility to being an e-sport player. The negative aspects of digital games were; physical problems, problems related to lessons, attention, family.

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