Abstract

This study provides a model of cyber deception with asymmetric recognition represented by private beliefs. Signaling games, which are often used in existing works, are built on the implicit premise that the receiver's belief is public information. However, this assumption, which leads to symmetric recognition, is unrealistic in adversarial decision making. For a precise evaluation of risks arising from cognitive gaps, this paper proposes epistemic signaling games based on the Mertens-Zamir model, which explicitly quantifies players' asymmetric recognition. Equilibria of the games are analytically characterized with an interpretation.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.