Abstract

Outdoor museums of archaeological excavations function as sites of both scientific research and public display. Often, long-term archaeological research means postponing the preparation of the site for visitors. This paper focuses on digital tools for the representation of architectural reconstructions, i.e. possibilities for representing a range of hypotheses regarding the past ambiances of the ancient city. It proposes an augmented immersive revisit of the cultural heritage through mobile devices. Based on mobile phones’ current technical capacities, which enables rendering of 3D content combined with camera input, we developed the proposed mobile AR application for mobile Android devices. TeosAR offers a real-time, in-situ 3D depiction and visualization of architectural artifacts of the ancient city implementing model-based tracking methods.

Highlights

  • Heritage developed from the concern of a small group of professionals into a key interest of the wider society

  • Due to the heritage boom in global tourism and the memory crisis of late-modernity, doubt has arisen over our ability to create collective memories and cultural identity

  • The progress of archaeology is inextricably linked to applied modern technologies

Read more

Summary

Introduction

Heritage developed from the concern of a small group of professionals into a key interest of the wider society. Digital heritage is “created digitally, or converted into digital form, from existing analog resources” [2]

Objectives
Methods
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call