Abstract
The entertainment society can not imagine the life without entertainment. It is not enough to a human just to come to an amusement park. He/she wants a theme park which is guided by the need not only for extreme experiences but also the environment that must be formed in such a way that satisfies all the five senses. Sensory stimulators that accompany the experiences have to maintain and enrich its theme. The more senses, the more effective and more memorable experiences, then the bigger part of society will be satisfied. To have such experiences there should be a suitable environment – the entertainment landscape. The article deals with the features of entertainment landscape planning, analyzes the performances of entertainment park and theme park design items; it contains the rules of specific landscape plan used for the entertainment landscape design and the entertainment landscape design techniques. The article is illustrated with the examples of entertainment landscape theme parks and analyzes the significance of entertainment landscape creation in modern experience society.DOI: http://dx.doi.org/10.5755/j01.erem.59.1.659
Highlights
In a modern and mobile society the entertainment landscape is a social and economic necessity
The entertainment landscape concept and its development of theoretical and methodological means that ensure managerial and regulative entertainment landscape planning and design are relevant to the rapid changes in the context of landscape use
Methodology of an entertainment landscape design is developed by evaluating the basic principles of hedonistic environment and applying multi-factorial models of a choice, such as an importance model; and capabilities of neural network simulation while highlighting the priority in economic terms with the PowerSim program
Summary
In a modern and mobile society the entertainment landscape is a social and economic necessity It creates a global experience market, which brings to cultural landscapes a new functional type – the entertainment landscape. It is an attractive multi-thematic entertainment venue for attendance satisfying the maximum human needs for hedonistic experiences. Methodology of an entertainment landscape design is developed by evaluating the basic principles of hedonistic environment and applying multi-factorial models of a choice, such as an importance model; and capabilities of neural network simulation while highlighting the priority in economic terms with the PowerSim program. OTHER VENUES Libraries Church Campuses Hospital Children’s Wings Healing Gardens Cancer Treatment Centers Senior Centers Auto Malls Alzheimer’s Facilities Housing Daycare Centers
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