Abstract

At some point, successful interpreters step inside the make-believe world of the text before them, whether in film, novel or game format. No matter how we configure the question of narrative, the gamer, or the viewer or the reader ‘engages in an act of imagination’ (Ryan, 2007, p. 13), and my study explores similarities and differences in how this act of imagination is performed with different media. I suggest that exploring overlaps and contradictions in the invoking of make-believe in fictions presented in different media can enhance our understanding of all these media, and of the act of make-believe itself.

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