Abstract

Abstract. In this work we develop a multiply interconnected system which involves objects, agents and interactions between them from the use of ICT applied to open repositories, users communities and web services. Our approach is applied to Architectural Cultural Heritage Environments (ACHE). It includes components relative to digital accessibility (to augmented ACHE repositories), contents management (ontologies for the semantic web), semiautomatic recognition (to ease the reuse of materials) and serious videogames (for interaction in urban environments). Their combination provides a support for local real/remote virtual tourism (including some tools for low-level RT display of rendering in portable devices), mobile-based smart interactions (with a special regard to monitored environments) and CH related games (as extended web services). Main contributions to AR models on usual GIS applied to architectural environments, concern to an interactive support performed directly on digital files which allows to access to CH contents which are referred to GIS of urban districts (involving facades, historical or preindustrial buildings) and/or CH repositories in a ludic and transversal way to acquire cognitive, medial and social abilities in collaborative environments.

Highlights

  • Progressive deterioration or even disappearance of CH resources, economic crisis and the lack of economic return have generated a serious problem for knowledge and mise-in-value of Cultural Heritage resources as cultural, social and economic actives

  • Their reuse can be performed through distributed networks which are organized by means of specific Ontologies

  • Multiple articulations can be developed from specific CH metadata towards EU multimedia data to provide an Internet support to create new digital contents and constructing an European citizenship aware of CH richness as a reference for diversity, tolerance and common values sharing

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Summary

INTRODUCTION

Progressive deterioration or even disappearance of CH resources, economic crisis (emigration and unemployment, as undesirable effects) and the lack of economic return (arising from institutions and private entities) have generated a serious problem for knowledge and mise-in-value of Cultural Heritage resources as cultural, social and economic actives. To ease the reuse of multimedia contents available at Internet and users interaction, it is convenient to start from Web 2.0 framework and migrate towards Web 3.0 by extending usual approaches We have developed this extension by using RDF schemata for ruins of churches in rural zones and small villages of Valladolid (Spain). Our proposal for cultural dynamization uses mobile devices for in-situ AR-based interaction as support It is based on the development of multiple articulations between production, extraction and management of architectural heritage digital contents. Usual integration is holding at horizontal level, i.e in terms of access and reuse of a distributed network of digital repositories with CH contents belonging to different We have applied this methodology to give support to physical and digital accessibility issues, which is directly linked to real and/or virtual visits to architectural and archaeological sites. Our solutions are described in terms of the ongoing work involving AR and Advanced Visualization Tools

WHAT TO COMMUNICATE?
An AR-based approach for historical contents
Focus on the building
WHERE AND HOW TO COMMUNICATE?
Some technological contributions
HOW AND WITH WHOM TO INTERACT?
WHY CREATE NEW CULTURAL HERITAGE CONTENTS?
CONCLUSIONS AND FUTURE WORK
Full Text
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