Abstract

For many years, e-learning is one of the topics of interest among academia. The increase of wireless devices and smartphone usage as the current technology and platform to access internet services plays an important role in e-learning to be used in teaching and learning activities. Virtual Learning Environment (VLE) is a web-based system designed to facilitate e-learning with various elements in it. However, one of the biggest challenges in implementing e-learning with an efficient and effective learning resources component is the lack of motivation and student engagement in using it continuously. Therefore, the objective of this study is to obtain the students' perceptions as well as suggestions about learning resources in VLE that can be used to raise their level of motivation and engagement in the e-learning environment. This paper aims to discuss the findings of preliminary investigation related to the elements or characteristics of learning resources that can fulfill the need of the students in their studies at university. This study used a qualitative approach by interviewing a group of 60 students to; (1) obtain students’ perceptions on the existing learning resources, (2) identify the issues or challenges in using the existing learning resources, and (3) record the suggestions that can be considered to improve the learning resources in VLE to make them motivated and engaged to the e-learning platform continuously. The results in a form of suggestions can be used as a guideline for academia to improve their learning resources.

Highlights

  • The use of e-learning platforms in the teaching and learning process is not new

  • Looking back from the previous experience, only students who have a high interest in programming courses will use their initiative to give extra effort in searching for additional learning resources for them to learn this course on their own

  • The lecturers who teach programming courses cannot only maintain or rely on their existing PowerPoint slides, videos that they downloaded from YouTube, noninteractive videos with fewer visualizations and etcetera

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Summary

Introduction

The use of e-learning platforms in the teaching and learning process is not new. Almost all higher educational institutions implement e-learning facilitated with Virtual Learning Environment (VLE) to academia and students. The internet has flexibility, mobility, and convenience in information acquisition, storage, transmission, and sharing of information with others This facility helps to overcome the limitation of space and time constraints of students and lecturers in the teaching and learning process. Learning resources might include videos, recordings, additional reading materials, software, skill-sharing platform, and textbooks This is especially for the subjects that are related to practical sessions and programming courses. Based on the students’ response, the slides provided by the instructors or lecturers are less attractive, less interactive, and "lifeless", or in a form of plain standard video without elements that can motivate the students to follow the learning session by using the existing course contents mediums. As for the programming subject is related to skill development which usually taught in the computer laboratory, the contents that are prepared in slides are not enough and sometimes are not so helpful for certain students

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