Abstract

This research aims to discover the types of narrative text through listening to video games. The research focuses focusing enhancing students’ listening skills through narrative text appearing in video games and how listening can be enhanced by narrative text video games. This research uses a qualitative descriptive method. The researcher collected some data through the video games and then continued to classify them into narrative text analysis, especially linear structure, and branch structure. The researcher employed E. Kleinman Carstensdottir and M.S El-Nasr’s theory to analyze the texts and filter them into the linear structure and branch structure categories. The results show that linear structures have cutscenes, character interactions, and task completion. The video games that represent this analysis to enhance listening are taken from Alan Wake 2. The branch structures have multiple endings, dialogue trees, and quick-times events. The video games that represent this analysis to enhance listening are taken from Detroit: Become Human. This analysis shows that narrative video games provide an effective and leisurely way for individuals to practice and enhance their listening skill.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.