Abstract

Gaze interaction in virtual reality (VR) offers promising advantages in speed and hands-free operation. However, selecting a suitable selection mechanism in VR interfaces with different visual encodings remains a challenge. This research compares two visual input techniques and explores specific visual elements, including field of view (FOV), design style, and number of targets, with the goal of alleviating these problems. The pilot study identifies two search stages, and it also demonstrates a significant effect of FOV on search time. In the formal experiment, a gaze-based trigger experiment is employed to examine the selection performance of fixation and smooth pursuit. The results reveal that optimizing FOV and number of targets improves the triggering efficiency. Furthermore, fixation outperforms pursuit in terms of triggering time and accuracy under the same conditions, while cognitive load during triggering process remains relatively similar. These findings are expected to propose design recommendations to enhance fixation and pursuit within VR interfaces.

Full Text
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