Abstract
(1) Background: In the field of creativity studies there is always space for expansion and new conceptualizations of the methods involved. Therefore, we will present in this paper a brief arrangement of the methods used to enhance creativity and consider whether visual mnemonic devices can increase creativity. The devices are used in the teaching process in order to ease the remembering process by creating a visual representation. Visual mnemonic devices are techniques that increase creativity as part of their own performance. (2) Methods: We will use a quasi-experimental, nonequivalent group design, the procedure involving the use of visual mnemonic devices. (3) Results: The results show that the degree of abstracting increased after using visual mnemonic devices, along with fluency and other creativity dimensions. (4) Conclusions: The paper shows that the creativity increased, based on a national percentile system (along with standard creativity index), after using the visual mnemonics devices, thus demonstrating a case for integrating the visual mnemonic devices among methods to foster creativity.
Highlights
Creativity stands alone as the first flame of every accomplishment, by changing the usual mental pattern of information [1,2]
(3) Results: The results show that the degree of abstracting increased after using visual mnemonic devices, along with fluency and other creativity dimensions
The most suitable environment in which to use visual mnemonic devices is the school, at any level, including even homeschooling or e-schooling. As any of these environments are based on the educational process, we highlight the three approaches found in literature that aim to blend creativity into the educational process: teaching for the development of learner creativity, creative teaching, and creative learning [3]
Summary
Creativity stands alone as the first flame of every accomplishment, by changing the usual mental pattern of information [1,2]. The most suitable environment in which to use visual mnemonic devices is the school, at any level, including even homeschooling or e-schooling As any of these environments are based on the educational process, we highlight the three approaches found in literature that aim to blend creativity into the educational process: teaching for the development of learner creativity, creative teaching (creative methods and techniques used in this process), and creative learning (creative learning methods and techniques) [3]. These three approaches to creativity at the educational level are defined by the convergence and subtle differentiation of the proposed objectives. Perhaps one of the biggest problems when it comes to integrating principles of developing creativity at the educational level is the diversity and heterogeneity of the ideas and behaviors they generate [5,6]
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