Abstract

The Mobile Cloud Gaming (MCG) is a large network that comprises Cloud Computing and wireless network services. It is a network that provides online gaming services to mobile users. This paper proposes a model to enhance the existing MCG model by introducing Mobile Cloud Cloudlet Gaming (MCCG) system to provide better gaming service to the mobile users by reducing the transmission latency by placing Cloudlet as an intermediate between main cloud and mobile nodes. Besides that, the mobile nodes within the transmission area of cloudlet can form ad hoc network to share data among the devices when the cloudlet has reached its maximum capacity. Clustered Destination-Sequenced Distance Vector (c-DSDV) protocol is also introduced in this paper work to further reduce the transmission delay between the ad-hoc cloudlet and mobile nodes. Besides reducing latency, the model also could reduce congestion and enable low-end mobile devices to join MCG services.

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