Abstract

Background Entrepreneurial learning, or the acquisition of entrepreneurial skills, in engineering at the college level has become an important topic. The labor market needs engineers who are prepared to adapt to changing market conditions and enhance innovations that offer new value to customers and society as a whole. An entrepreneurial mindset, knowledge, skills, and attitudes are closely related to innovation and creativity as enablers of entrepreneurial actions that are essential to prepare students for a successful professional life. Purpose This study sought to examine how engineering students experience studying entrepreneurship in a course that is based on a socio-constructivist view of learning and the integrative pedagogy model. Design/method The data were collected using semistructured group interviews (n = 48) and individual in-depth interviews (n =16). The study adopted a phenomenographic research approach. Results As a result of the analyses, four qualitatively different categories of experiencing entrepreneurship as part of an engineering degree program were identified. Entrepreneurship studies were experienced by students as a first step to self-directed learning, a preparation for work life, a path to possible self-employment, and a context for developing leadership and responsibility for group achievement. Conclusion The four categories identified show that integrating entrepreneurship studies in an engineering degree program can be experienced in a variety of ways by students. Pedagogical implications are discussed.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.