Abstract

Bojonegoro's limitations in providing a decent museum are the basis for the main urgency of this proposal to develop an android-based virtual museum application. In addition to helping history teachers in teaching the history of Bojonegoro in an interesting and contextual way, the virtual museum application is expected to be a pioneer in providing historical and cultural information for the people of Bojonegoro and its surroundings. The stages of research and development for the BISMA application. The first stage, Analysis, is a needs analysis to determine the right problems and solutions and determine student competencies. The second stage, Design, is to determine the learning approach with a virtual museum, develop a model framework and virtual museum application, identify learning needs and compile a virtual museum assessment sheet. The third stage, Development, develops a virtual museum in accordance with the learning approach used. The fourth stage is Implementation, testing virtual museums, installing virtual museums, and distributing a feasibility survey. The last stage, Evaluation, analyzes application performance and revisions to deficiencies that occur during the implementation of the virtual museum application. Especially for online learning, this application offers free and safe museum roaming.

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