Abstract
AbstractDespite the numerous technological advances in production design in filmmaking, filmmakers aiming to engage the audience in an immersive film experience face the challenge of being limited by a 2-dimensional restriction through which their movies are displayed on the screen. This is a concept that virtual reality (VR) has come to transform as it presents itself as an interactive tool that provides the viewers with a 360-degree view of the entire scene. This research is intended to evaluate the resulting impact and the process by which the redesign of the cinema will occur when VR is used for mise-en-scene in film design and production. A careful determination of the impact of VR as an interactive tool for the mise-en-scene is achieved. This allows us to examine the predictions made by earlier researchers and to subsequently assess the validity of those predictions in terms of how plausible they are today. Through surveying the present literature as well as reviewing the stances of the industry’s experts, this research paper hypothesizes that VR is a powerful tool with a robust potential to evolve the mise-en-scene design methods. Also, a google form questionnaire is conducted to gauge the diverse public views on VR and how individuals feel regarding the impact of VR on the mise-en-scene and the film experience in general. Through the literature examination and questionnaire results, we review how the mise-en-scene would be extensively developed through VR and elucidate the interest amongst the public to undergo such a unique film experience.
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