Abstract
In this paper, we investigate the power control problem in a cooperative network with multiple wireless transmitters, multiple amplify-and-forward relays, and one destination. The relay communication can be either full duplex or half-duplex, and all source nodes interfere with each other at every intermediate relay node, and all active nodes (transmitters and relay nodes) interfere with each other at the base station. A game-theory-based power control algorithm is devised to allocate the powers among all active nodes. The source nodes aim at maximizing their energy efficiency (in bits per Joule per Hertz), whereas the relays aim at maximizing the network sum rate. We show that the proposed game admits multiple pure/mixed-strategy Nash equilibrium points. A $Q$ -learning-based algorithm is then formulated to let the active players converge to the best Nash equilibrium point that combines good performance in terms of both energy efficiency and overall data rate. Numerical results show that the full-duplex scheme outperforms half-duplex configuration, Nash bargaining solution, the max-min fairness, and the max-rate optimization schemes in terms of energy efficiency, and outperforms the half-duplex mode, Nash bargaining system, and the max-min fairness scheme in terms of network sum rate.
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