Abstract

This paper explores how participants encourage each other in videogame interactions in private settings. It aims to contribute to a better understanding of encouragement as multimodal practice in videogame interaction. In the paper we focus especially on a comparison of encouragements and instructions and argue that they are used differently: encouragements show another sequence structure than instructions, occur in particular contexts and are characterized by a specific turn design. We consider two types of encouragements. First we analyze encouragements occurring after a display of demotivation and projecting indices of re-motivation of the co-participant. Then we show encouragements produced to incite the encouraged player to continue his ongoing gaming action. This type of encouragements occurs when the instructed action is already going on and it is characterized by lexical repetition and a particular rhythmicity. Our study draws on a corpus of 21h video recorded mostly multiplayer videogame interactions in French.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.