Abstract

Collaboration has been common in workplaces in various engineering settings and in our daily activities. However, how to effectively engage collaborators with collaborative tasks has long been an issue due to various situational and technical constraints. The research in this paper addresses the issue in a specific scenario, which is how to enable users to interact with public information from their own perspective. We describe a 3D mobile interaction technique that allows users to collaborate with other people by creating a symmetric and collaborative ambience. This in turn can increase their engagement with public displays. In order to better understand the benefits and limitations of this technique, we conducted a usability study with a total of 40 participants. The results indicate that the 3D mobile interaction technique promotes collaboration between users and also improves their engagement with the public displays.

Highlights

  • The presence of interactive displays in public spaces is no longer uncommon [1]

  • We describe the proposed 3D mobile interaction technique and report on a usability study that was conducted to understand the differences between the proposed technique and traditional public display interactions

  • We propose a 3D mobile interaction based on augmented reality (AR) technologies to take advantage of the two screens available in order to make collaboration around public displays fluid

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Summary

Introduction

The presence of interactive displays in public spaces is no longer uncommon [1]. This prevalence has caused people to become reliant on them to get information for various purposes. Public displays can be seen in urban spaces and public areas to display commercial advertisements or information such as a street map. Despite their usefulness in our everyday environments, how to effectively engage users with public displays has long been a research topic. Parra et al [2] conducted a field study and found that interactive displays may be effective in capturing attention, but this does not necessarily mean users will be guided toward achieving the specific goal of the display

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