Abstract

Introduction Sustainable development and sustainability transformations have reached high urgency on national and international agendas and involve new knowledge and learning processes. Transdisciplinary co-production of knowledge as a research approach in combination with the methodological elaboration of theories of change have potential to support transformative learning processes. Both approaches engage with questions about the actors involved, impact pathways, or the role of power and agency in a given context. Intervention We introduce the THEORY OF CHANGE GAME, which applies theory of change thinking to transdisciplinary projects aiming for sustainable development. A combination of board and card game, it evolves around collaborative discussions. Method We explain the iterative development rounds of the game through several game sessions in different settings and analyse whether and how the game supports social learning for sustainable development. To assess social learning, we draw on the typology developed by Baird et al. (2014) , which includes cognitive, relational, and normative learning. Results The iterative development rounds took place first in academic settings and then in a non-academic event. Our observations during the game and the debriefing rounds after the game demonstrate that social learning takes place in the form of cognitive and relational learning. Verified findings on normative learning would need other assessment approaches. Discussion and conclusion Several development rounds supported the design of a game that is suitable to support social learning for sustainable development. We see the potential of the game mainly in cognitive and relational learning. Further work on gamification elements could help to enhance the entertainment component of the game.

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