Abstract

Nowadays, European education faces challenges like declining STEM interest, digital transformation needs, and climate change urgency. In response, the BIG GAME project integrates digital storytelling and game-based learning to foster STEM interest, enhance digital literacy, and address environmental issues through collaborative, scenario-based learning among secondary school students. This article introduces the project's innovative approach.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.