Abstract
This study primarily aims to investigate the effectiveness of the HoloLens-based learning system, RTCHoloLS, in enhancing collaborative learning skills in undergraduate photography courses. It provides empirical evidence showing how RTC-HoloLS addresses pedagogical challenges and improves collaborative learning outcomes, offering a holistic approach to photography education. Although Augmented Reality (AR) technology helps students theoretically understand camera operations in photography courses, it lacks in promoting collaborative learning skills during hands-on practice. To address this limitation, this study introduces the RTC-HoloLS, a HoloLens-based learning system with Real-Time Communication, and compares it to the conventional video streaming-based HoloLS (CVSHoloLS). The results indicate that RTC-HoloLS significantly enhances collaborative learning skills compared to CVS-HoloLS, highlighting the importance of integrating Real-Time Communication technologies in AR learning environments. Additionally, RTC-HoloLS was equally effective for both male and female students, whereas CVS-HoloLS showed greater benefits for male students. This suggests the need to consider gender differences in design and development to ensure the learning system accommodates all students. The findings have significant implications for instructional technology design and implementation, suggesting that educational institutions should prioritize real-time communication features in AR learning tools to enhance collaboration and interaction.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: The International journal of Multimedia & Its Applications
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.