Abstract

Identifying the process of participatory design (PD) approach to cater for students' mutual needs in recognizing their educational game design aspirations for schools and higher education and applying their game knowledge to the educational game prototype setting, is very challenging. Previously, we suggested an effective method for students to develop their educational games based on a particular course. The PD process method is needed to identify the contributions of the design artifact. Since PD is widely used in the design of the game prototype and is also placed in the Information System (IS) field, the typical design science research (DSR) approach is likely the most suitable. This paper discusses the details of how DSR is utilized for the intended purpose. This paper is divided into four parts, i.e., 1) the application of DSR in the IS fields; 2) DSR and the proposed PD process method; 3) the application of the DSR methodology to PD research; and 4) the conclusion, implications, and future research. The findings of the study may contribute to an enhanced understanding of the evaluation of DSR artifacts such as the mentioned PD process and the contribution of a new extended PD process in the game design process, particularly in a developed country such as Malaysia.

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