Abstract

Maximizing the performance evolution of a technology system relies on optimizing investments in the appropriate sub-systems. This approach subsequently minimizes the impact of a sub-system that trails in technological performance and hinders systemic development, referred to as the reverse salient. In this paper, we developed a performance gap and a time gap measure to analyze reverse salience and applied this measurement technique to an empirical study of the personal computer (PC) technology systempsilas graphics processing unit (GPU) and PC game sub-systems with special focus on the systempsilas overall computational performance in game play. Our measurements of the temporal behavior of reverse salience with the above measures indicate that the PC game sub-system is the reverse salient, continuously trailing behind the technological performance of the GPU sub-system from 1996 through 2006. Additionally, our results highlight the fact that whereas the time gap measure reveals a fairly consistent three-year period of the PC game sub-system closing the performance differential to the GPU sub-system, the performance gap measure shows an increasing disparity between the sub-systems over the same period. We discuss our empirical findings by elaborating on possible underlying causes and by providing managerial implications.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.