Abstract

This paper studies factors that make the sales of video games becomes a blockbuster. The dataset used is collected from an online database maintained by VGChartz.com. Using the dataset, the Rapid Miner tool is used to select the features or factors and produce efficient estimation of the data. The techniques used in this project included the k-Nearest Neighbour (k-NN), Random Forest and Decision Tree. The factors and differences in the results are deliberated and discussed.

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