Abstract

One of the psychological effects of digitalization is the establishment of specific relationships between a person and the cyber environment and its components. The paper presents the results of a study of the emotional component of attitudes towards the components of the digital environment, carried out using emotive-predicate analysis, a new method of computer text processing implemented in TITANIS, an advanced social media text analysis tool. Using this method, it is possible to automatically extract descriptions of emotional situations from texts in which the components of the digital environment are the cause or subject of 68 emotional states. The texts of 2048 online videos posted in the Russian-language segment of YouTube served as the material for the analysis. According to the frequency of occurrence, emotional situations involving various components of the digital environment are quite typical for even thematically irrelevant online discussions. The components of the digital environment mentioned in non-thematic discussions as participants in emotional situations are classified into the following three groups: (1) general concepts of digital technologies; (2) digital devices; (3) activities mediated by digital technologies. The lexemes of the latter group, denoting various aspects of network communication, are included in the vast majority of descriptions of emotional situations involving the components of the digital environment, and six times more often as causes of emotions than as subjects of emotional states. In general, the emotional attitude towards the components of the cyber environment as a whole is characterized as balanced, without a noticeable predominance of negative or positive emotions. However, negative states are more often attributed to the components of the cyber environment as the subjects than as the causes of emotions. The practical significance of the described method of text analysis as a means of assessing the emotional component of attitudes towards the components of the digital environment is determined by the influence that affective reactions of users have on the demand for technical innovations and the direction of their development.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.