Abstract

Mathematics learning innovations in teaching materials used in schools are still in the form of printed books from the government. In 4.0 era, the use of technology can be used to make teaching materials in the form of e-modules or electronic modules using the Kvisoft Flipbook application. The purpose of this study was to determine the validity, practicality, and student responses to the design of the number pattern e-module based on mathematical creative thinking skills using the kvisoft flipbook application so that it can be used as a learning resource for students both in the classroom learning process and independent learning. The method used in this study is a research and development (R&D) method using the ADDIE model. The data collection technique used is through a validation questionnaire, user practicality questionnaire and student response questionnaire to e-modules. The results of the study show that this e-module is very feasible to use with the results of material expert validation, media expert validation, user practicality, and student responses to e-modules. Based on the results of this study, the design of the e-module using the kvisoft flipbook maker application based on mathematical creative thinking skills is appropriate for use in the learning process for class VIII number pattern material

Highlights

  • IntroductionThe life of a global society that is entering the 21st century requires human resources to have character, literacy, and competence to compete in the industrial revolution 4.0 [1]

  • The purpose of this research is to develop teaching materials in the form of e-modules based on mathematical creative thinking skills on number pattern material

  • The product resulting from this research is teaching materials in the form of e-modules using the kvisoft flipbook maker application based on students’ mathematical creative thinking skills on number pattern material

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Summary

Introduction

The life of a global society that is entering the 21st century requires human resources to have character, literacy, and competence to compete in the industrial revolution 4.0 [1]. The expected competence aspects are critical thinking, communication, collaboration, problem solving and creative skills [2]. Creative thinking is one of the competencies that students need to have, because with this ability students can solve problems [3], [4]. Mathematics is a subject taught at every level of education with the aim of preparing students for logical, critical, and creative thinking [5]. Creative thinking is a skill that must be developed in everyday life and make us accustomed when dealing with real life [6]. Creative thinking is the ability to think, act to solve problems in unusual, unique ways, and new aspects of regulation are original and useful

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