Abstract

With the substantial development of digital technologies in multimedia, network communication and user interfaces, we are seeing an increasing number of applications of these technologies, in particular in the entertainment domain. They include computer gaming, e-learning, high-definition and interactive TVs, and virtual environments. The development of these applications typically involves the integration of existing technologies as well as the development of new technologies. This Introduction summarizes latest interactive entertainment technologies and applications, and briefly highlights some potential research directions. It also introduces the seven papers that are accepted to the special issue. Hopefully, this will provide the readers some insights into future research topics in interactive entertainment technologies and applications.

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