Abstract

While the use of gaming in higher education has been shown to improve teamwork skills, data regarding the use of games in health sciences interprofessional ethics education is limited. The objectives of this learning activity were selected Interprofessional Education Collaborative (IPEC) core values/ethics sub-competencies (VE1, VE2, VE3, VE4, and VE8), in addition to the demonstration of cooperation with those who receive and provide care. The activity incorporated two gaming strategies, a “murder-mystery” style game and a branching decision-based game. Students from 12 health sciences degree programs participated in the event and were invited to complete a post-activity survey. Students perceived the game play elements of the activity to be effective in promoting teamwork; improving interprofessional ethical decision-making skills; embracing diversity that characterizes patients and the healthcare team; and respecting unique cultures, values, roles/responsibilities, and expertise of other health professions. Overall, use of interactive gaming strategies to promote teamwork skills and decision making were effective and well received by students across multiple degree programs.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call