Abstract

We introduce a new computational method for embedding Lagrangian sink particles into a Eulerian calculation. Simulations of gravitational collapse or accretion generally produce regions whose density greatly exceeds the mean density in the simulation. These dense regions require extremely small time steps to maintain numerical stability. Smoothed particle hydrodynamics (SPH) codes approach this problem by introducing nongaseous, accreting sink particles, and Eulerian codes may introduce fixed sink cells. However, until now there has been no approach that allows Eulerian codes to follow accretion onto multiple, moving objects. We have removed that limitation by extending the sink particle capability to Eulerian hydrodynamics codes. We have tested this new method and found that it produces excellent agreement with analytic solutions. In analyzing our sink particle method, we present a method for evaluating the disk viscosity parameter α due to the numerical viscosity of a hydrodynamics code and use it to compute α for our Cartesian adaptive mesh refinement (AMR) code. We also present a simple application of this new method: studying the transition from Bondi to Bondi-Hoyle accretion that occurs when a shock hits a particle undergoing Bondi accretion.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.