Abstract

Digital technology environment has emerged as a great structure for digital learning and teaching (L&T) mathematics with the support of multimedia interaction. Wayang Kulit (WK) is unlikely to last long due to lack of safeguarding. The traditional WK has a great potential to be incorporated into a digital L&T Mathematics (dLTM) in primary school. This is intended to create a fun and appealing method in the process of learning mathematics. Henceforward, we proposed a conceptual framework that illustrates how digital WK helps students learn mathematics. We explored and developed a digital WK by integrating the core elements of WK into L&T mathematics environment. In order to support the engagement and entertainment in dLTM, the needs for effective interaction design with five attributes of Interaction Design (IxD) theory are added. Afterwards, the survey questions based on Usefulness, Satisfaction, and Ease of Use (USE) were distributed to measure the performance of dLTM. A framework that mapped WK in a dLTM environment, including the useful (79%) and satisfying (83.4%) consequences for such undertaking and endeavor, was also conferred. The result showed that the students perceived high satisfaction towards the proposed digital WK.

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