Abstract

From social contracts to climate agreements, individuals engage in groups that must collectively reach decisions with varying levels of equality and fairness. These dilemmas also pervade distributed artificial intelligence, in domains such as automated negotiation, conflict resolution, or resource allocation, which aim to engineer self-organized group behaviors. As evidenced by the well-known Ultimatum Game, where a Proposer has to divide a resource with a Responder, payoff-maximizing outcomes are frequently at odds with fairness. Eliciting equality in populations of self-regarding agents requires judicious interventions. Here, we use knowledge about agents’ social networks to implement fairness mechanisms, in the context of Multiplayer Ultimatum Games. We focus on network-based role assignment and show that attributing the role of Proposer to low-connected nodes increases the fairness levels in a population. We evaluate the effectiveness of low-degree Proposer assignment considering networks with different average connectivities, group sizes, and group voting rules when accepting proposals (e.g., majority or unanimity). We further show that low-degree Proposer assignment is efficient, in optimizing not only individuals’ offers but also the average payoff level in the population. Finally, we show that stricter voting rules (i.e., imposing an accepting consensus as a requirement for collectives to accept a proposal) attenuate the unfairness that results from situations where high-degree nodes (hubs) play as Proposers. Our results suggest new routes to use role assignment and voting mechanisms to prevent unfair behaviors from spreading on complex networks.

Highlights

  • Fairness has a profound impact on human decision-making and individuals often prefer fair outcomes over payoffmaximizing ones [1]. is has been evidenced through behavioral experiments, frequently employing the celebrated Ultimatum Game (UG) [2]

  • We address the general problem of (1) deciding how to attribute bargaining roles in a social network and, in particular, (2) understanding the impact of different criteria on the emerging levels of fairness in Multiplayer Ultimatum Games

  • Is conclusion remains valid for different network structures (BA and DMS networks with average degrees ranging from 4 to 16) and interaction scenarios

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Summary

Introduction

Fairness has a profound impact on human decision-making and individuals often prefer fair outcomes over payoffmaximizing ones [1]. is has been evidenced through behavioral experiments, frequently employing the celebrated Ultimatum Game (UG) [2]. Ese counterintuitive results motivated several lab experiments and theoretical models that aimed at justifying, mathematically and empirically, the emergence and maintenance of fair intentions in human behavior [3,4,5,6,7] Most of these works, have neglected the fact that, in many situations, offers are made in the context of groups, instead of simpler pairwise interactions. Autonomous agents have to take part in group interactions that must decide between outcomes that may each favour a different part of the group Examples of such domains are automated bargaining [12], conflict resolution [13], or multiplayer resource allocation [14]

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