Abstract

This paper offers new theoretical and design insights into nteractive technology. By initially considering electric technology broadly, our work informs how HCI approaches a range of specific interactive or digital things and materials. Theoretically, we contribute a rigorous analysis of electric technology using the experiential lens of phenomenology. A major result is to characterize electric technology by three forms of materiality: the electric object, its electric materiality, and electric power. In terms of design, we present and analyze novel interactive form prototypes. Our theoretical contributions offer new insight into design artifacts, just as our novel design artifacts help reveal new theoretical insight.

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