Abstract

The author argues that, unlike traditional filmmaking or video recording through inexpensive digital videocameras, machinima presents a high barrier of entry, remaining a relatively complex method of creating videos. In fact, producing rendered animations generated from recordings of gameplay requires fairly high-end hardware capable of running real-time graphics intensive 3D or pseudo-3D environments. Nonetheless, machinima has the potential to make a real impact on the political landscape and can be considered a relatively sophisticated form of art, although one has to remember that art is socially constructed and it is not an intrinsic quality of an artifact.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call