Abstract
We present a study of the general public's experience with virtual, augmented, and mixed reality representations (XR) of Egyptological collections at the Harvard Museum of the Ancient Near East based on 3D models of objects. Our research presents potential strategies for the development of more interactive experiences to enhance education, preservation of cultural heritage, and archaeological scholarship. Furthermore, we provide a discussion of the advantages and limitations of incorporating and maintaining XR technologies as foundational tools in museum outreach. We argue that when equipped with proper training of facilitators, allocation of resources to maintain technology, and adequate preparation across staff and departments, virtual technologies in museum programming have the potential to enrich visitor experience within the existing museum environment by diversifying the modes of interaction between individuals and objects, engaging multiple senses, cementing memories, and igniting intellectual curiosity.
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More From: Digital Applications in Archaeology and Cultural Heritage
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