Abstract

EGO-TRAP is a cellphone-facilitated interactive narrative game created at the Experimentarium in Copenhagen. Designed to support scientific literacy among students from upper secondary schools, the project is part of a reform that has increased focus on educational methods and alternative learning resources in Denmark since 2005, and that explores the educational potential of museums and science centers outside formal school settings. EGO-TRAP can be called a “digital narrative” or Augmented Reality (AR)—a digital extension of a physical setting.

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