Abstract

k Nearest Neighbours (k-NN) search is a fundamental problem in many computer vision and machine learning tasks. These tasks frequently involve a large number of high-dimensional vectors, which require intensive computations. Recent research work has shown that the Graphics Processing Unit (GPU) is a promising platform for solving k-NN search. However, these search algorithms often meet a serious bottleneck on GPUs due to a selection procedure, called k-selection, which is the final stage of k-NN and significantly affects the overall performance. In this paper, we propose new data structures and optimization techniques to accelerate k-selection on GPUs. Three key techniques are proposed: Merge Queue, Buffered Search and Hierarchical Partition. Compared with previous works, the proposed techniques can significantly improve the computing efficiency of k-selection on GPUs. Experimental results show that our techniques can achieve an up to 4:2× performance improvement over the state-of-the-art methods.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.