Abstract
Object-based spatial audio considers virtual sound sources having a width/diffuseness parameter. This parameter aims at controlling the perceived width or diffuseness of the auditory object, or phantom source, created by the renderer. Width/diffuseness provides an important salience parameter that is independent of perceived direction and timbre. A highly efficient sparse filter structure for two-channel stereophony was described and tested recently, but it becomes ineffective for most parts of a large audience. This paper presents phantom source width/diffuseness control for Ambisonics. The new approach is a remarkably elegant application of the previously described stereo phantom source widening on Ambisonics. Compared with former experimental data, our experiments show a greater freedom of increasing the width and widening that works for a larger listening area.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.