Abstract

Particle shape representation is a fundamental problem in the Discrete Element Method (DEM). Spherical particles with well known contact force models remain popular in DEM due to their relative simplicity in terms of ease of implementation and low computational cost. However, in real applications particles are mostly non-spherical, and more sophisticated particle shape models, like superquadric shape, must be introduced in DEM. The superquadric shape can be considered as an extension of spherical or ellipsoidal particles and can be used for modeling of spheres, ellipsoids, cylinder-like and box(dice)-like particles just varying five shape parameters. In this study we present an efficient C++ implementation of superquadric particles within the open-source and parallel DEM package LIGGGHTS. To reduce computational time several ideas are employed. In the particle–particle contact detection routine we use the minimum bounding spheres and the oriented bounding boxes to reduce the number of potential contact pairs. For the particle–wall contact an accurate analytical solution was found. We present all necessary mathematics for the contact detection and contact force calculation. The superquadric DEM code implementation was verified on test cases such as angle of repose and hopper/silo discharge. The simulation results are in good agreement with experimental data and are presented in this paper. We show adequacy of the superquadric shape model and robustness of the implemented superquadric DEM code.

Highlights

  • In many engineering applications different types of particles have to be stored, transported, mixed, or segregated

  • The final experimental fill height according to Kodam et al [29] is 53.3±2.0 mm, while superquadric Discrete Element Method (DEM) simulation gives the fill height of roughly 52.0 ± 3.0 mm which is in good agreement with the experiment

  • The superquadric DEM has shown promising results along with qualitative and quantitative agreement with experimental data reported in the literature

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Summary

Introduction

In many engineering applications different types of particles have to be stored, transported, mixed, or segregated. The use of superquadric particles is limited in that sense that only ellipsoidal, box-like and cylinder-like particles can be modeled Another disadvantage of the superquadric approach is that the contact detection procedure can be implemented, possibly, only by using typically computationally expensive iterative methods (Newton’s method), convergence properties of which decrease with increase of blockiness parameters n1 and n2. In this study we will present the non-spherical DEM approach providing all necessary mathematical tools for an efficient implementation of superquadric particles in the DEM based on open-source DEM package LIGGGHTS [28], such that the reader can understand the underlying algorithms and analytical expressions for particle–wall contact and minimum bounding sphere.

Motion of an arbitrarily shaped particle
Neighbor search
A contact detection algorithm
Particle–wall contact
Contact force calculation
Contact force between two ellipsoidal particles
Settling of particles under gravity and simulation speed
Particle–wall impact
Piling of particles
Angle of repose
Static packing of cylinders
Hopper discharge
Hopper discharge-influence of the aspect ratio
Conclusion
Findings
Methods
Full Text
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