Abstract

Efficient implementation of barrier synchronization is important to the performance of many parallel algorithms. This paper addresses barrier synchronization in wormhole-routed hypercube multicomputers. A broadcast barrier involves all nodes in a system, whereas the more general multicast barrier involves an arbitrary subset of nodes. Although performance of barrier synchronization can benefit from hardware-supported broadcast and multicast operations, many systems support only single-destination, or unicast, communication in hardware. For such systems, a novel software tree approach, the U-cube tree, is proposed as the basis of barrier synchronization. An important feature of the U-cube tree is that all messages injected into the network are guaranteed to be contention-free. Performance measurements of several barrier synchronization techniques implemented on a 64-node nCUBE-2 are given.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.