Abstract
Geo-fencing, as a spatial join between points (moving objects) and polygons (spatial range), is widely used in emerging location-based services to trigger context-aware events. It faces the challenge of real-time processing a large number of time-variant complex polygons, when points are constantly moving. Following the filter-and-refine policy, in our previous work, we proposed to organize edges per polygon in hash tables to improve the performance of the refining stage. The number of edges, however, is uneven among buckets. As a result, some points that happen to match big buckets with many edges will have much longer responses than usual. In this article, we solve this problem from two aspects: (i) Constructing multiple parallel hash tables and dynamically selecting the bucket with fewest edges and (ii) sorting edges in a bucket so as to realize the crossing number algorithm by binary search. We further combine the two to suggest a hybrid hashing scheme that takes a better tradeoff between real-time pairing points with polygons and system overhead of building hash tables. Extensive analyses and evaluations on two real-world datasets confirm that the proposed scheme can effectively reduce the pairing time in terms of both the average and distribution.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: ACM Transactions on Spatial Algorithms and Systems
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.