Abstract

Deterministic multithreading (DMT) eliminates many pernicious software problems caused by nondeterminism. It works by constraining a program to repeat the same thread interleavings, or schedules, when given same input. Despite much recent research, it remains an open challenge to build both deterministic and efficient DMT systems for general programs on commodity hardware. To deterministically resolve a data race, a DMT system must enforce a deterministic schedule of shared memory accesses, or mem-schedule, which can incur prohibitive overhead. By using schedules consisting only of synchronization operations, or sync-schedule, this overhead can be avoided. However, a sync-schedule is deterministic only for race-free programs, but most programs have races.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.