Abstract

In this article the authors used the researches of neuromarketing of Finnish, Dutch scientists to learn the best world practices and to develop own marketing research of influence of game design, complexity of levels, different features on user experience, frequency of playing a game and the time spent in game with help of NeuroSky technology. Sample calculations were made for further research on brain activity in the game, in order to identify key points that contribute to the success of the game on the market. DOI: 10.15276/mdt.2.2.2018.7

Highlights

  • In this article the authors used the researches of neuromarketing of Finnish, Dutch scientists to learn the best world practices and to develop own marketing research of influence of game design, complexity of levels, different features on user experience, frequency of playing a game and the time spent in game with help of NeuroSky technology

  • Sample calculations were made for further research on brain activity in the game, in order to identify key points that contribute to the success of the game on the market

  • Different kinds of factors are used in analyzing what sorts of qualities virtual games have that play a part in customer persuasion and prolonged satisfaction, flow, immersion, emotion and character identification to name a few

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Summary

Маркетинг і цифрові технології

Marulin Stanislav PhD, Senior Teacher System Software Department Odesa National Polytechnic University (Odesa, Ukraine). Blazhko Alexander PhD, Associate Professor System Software Department Odesa National Polytechnic University (Odesa, Ukraine). Zlatova Iryna PhD, Senior Teacher Marketing Department Odesa National Polytechnic University (Odesa, Ukraine)

EFFICIENCY OF NEUROMARKETING IN DIGITAL GAMES
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